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Andrei.Gorgos

Andrei
Gorgos

Creative Lead|Art Direction

Hey there!

I'm Andrei, a creative lead and graphic designer with 18 years of experience.

I'm passionate about imaginative visuals, growing strong teams, and AI-powered creative workflows.

I thrive where collaboration, individual excellence, sharp attention, and constructive feedback drive growth.

Portrait of Andrei Gorgos

Work Experience

Art Team Lead

Iron Sheep TECH | Aug 2025 to Present

  • Lead the Art Team across the full development lifecycle of sweepstakes and iGaming-style games.
  • Direct creative strategy, concepts, visual production, audio direction, UI/UX support, promotional design, and final quality control.
  • Serve as main designer for an internal AI-powered production and automated game-creation platform.
  • Use generative AI, prompt engineering, and workflow automation to improve speed, consistency, and creative output.

Marketing Production Team Lead

Molson Coors GBS | Jan 2024 to Aug 2025

  • Led and mentored 8 designers, from junior to senior, delivering digital, print, and real-world marketing assets.
  • Coordinated production across North America, Canada, and Romania while maintaining brand quality and efficient workflows.
  • Helped plan and launch Pixel Craft Lab, an internal academy supporting design training, upskilling, and career mobility.

Creative Team Lead

Playtika | Oct 2019 to Jun 2023

  • Built a Marketing & Monetization Creative team in Romania from scratch as a remote-work proof of concept.
  • Recruited and onboarded designers and copywriters through external and internal-mobility channels.
  • Led a cross-functional team across Romania and Israel.
  • Contributed to product features, UI/UX, and game-experience improvements for Slotomania and Caesars Slots.

Art Director

Nutaku | Nov 2017 to Sep 2019

  • Led an Art department of 9 across Graphic Design and Art teams.
  • Directed marketing and monetization design plus 2D art, UI/UX, character, environment, and interface work for the publisher's IP portfolio.

Lead Graphic Designer

BitterStrawberry | Feb 2016 to Nov 2017

  • Created brand identities, logos, and landing pages.
  • Produced photo editing, skin retouching, and cover design for web and print.
  • Helped hire and train a junior designer.

2D Artist & UI Designer

T-Me Studios | Jan 2015 to Dec 2015

  • Contributed to an exceptional team specializing in Android mobile interface design, specifically in input methods like keyboards, SMS themes, and launchers.
  • Involved in content creation for the redraw.io platform and the American Keyboard app, including the development of the app's initial visual identity.
  • Played a role in organizing the HackaTMe Hackathon, aiming for it to be an ongoing annual event.

Production Designer

Electronic Arts | 2011 to 2014

  • Collaborated closely with Creative Services' Sr. Designers and Content Producers to grasp design concepts, constraints, and requirements for titles like Fifa, Madden NFL, Battlefield, Simpsons Tapped Out, Plants vs Zombies, Dungeon Keeper, and more.
  • Captured in-game footage from diverse platforms.
  • Produced marketing assets for sales campaigns, promotions, submissions, and online materials.
  • Contributed to the evolution of EA Social Mobile Publishing's brand.

Education

Spiru Haret University

Journalism | 2009 - 2012

Graphic Design Graduate

Skill Training, Diploma Issued by RO Ministry of Labor | 2008

Polytechnic University of Bucharest

Aerospatial Engineering | 2005 - 2008, discontinued after 3rd year

Skills

  • adobe photoshop
  • adobe illustrator
  • art direction
  • figma / UI-UX
  • cross functional team leadership
  • generative AI
  • prompt engineering

Selected work · 2011 – 2026

Portfolio

Game art, live-ops and monetization campaigns, brand identities and illustration, from Electronic Arts to ZOOT. Tap any piece to see it large.

ZOOT Originals

Iron Sheep TECH · Art Team Lead · 2025 – now

Games designed, art-directed and shipped on getzoot.us for ZOOT's own players: seasonal and sports moments, pop-culture riffs and arcade titles across Mines, Plinko, Tower, Pong, Dice and bespoke formats. Each live screen is shown with the game's catalogue tile.

Built live with players

ZOOT · made on stream

Two games that started as player ideas and shipped the same day.

Client game skins

ZOOT · 12 brands

Skins built to each client's own identity: their marks, palettes and mascots carried through proven game formats, so every game reads as theirs.

Golden Hearts

A family of games dressed in Golden Hearts' identity, from gold-and-ruby Plinko to a fruit-stand tower, so every game reads as theirs.

Wombet

Wombet's mascot world: wombats and greenery across the mines grid.

Syarikat MR

A full suite in Syarikat MR's green-and-gold: one brand world carried across mines, plinko, pong, tower, pinball and dice, alongside the MR Gold Royale reel game.

Lavish Luck

Lavish Luck's opulent gold-and-night palette, carried through a tower, a plinko board and two mines skins.

BKFC

Bare-knuckle fight-night staging for BKFC: the ring, the lights and the fighters framing the board.

1UP

Arena-bright games in 1UP's identity: the 1UP mark, its colours and sports-showcase energy on every board.

JDB

A pair of skins built to JDB's own look: candy-sweet colour and a glamorous tower, styled to sit inside the brand's world.

Modo

Seasonal Halloween pieces for Modo, a pumpkin-lit pong table and a pinball machine.

Sweet Sweeps

Pastel, dessert-bright skins in Sweet Sweeps' candy identity.

Celsius Casino

Neon-cool arcade games for Celsius Casino, built around the brand's icy blue.

Jumbo88

A Hold & Win reel game led by Jumbo88's own wordmark and gold.

Acebet.cc

A Hold & Win reel game fronted by a raccoon character in Acebet's colours.

Playtika — Slotomania & Caesars Slots

Playtika · 2019–2023

Live-ops events, album and collection campaigns, offers, pop-ups and promo art for two of the biggest social-casino titles.

Nutaku

Art Director · 2017–2019

Game UI, landing pages and seasonal crossover events across the publisher's IP portfolio.

Electronic Arts

Production Designer · 2011–2014

Sales-campaign and partner promotions, store pages and marketing art for FIFA, Dungeon Keeper, Monopoly, Need for Speed, The Sims and more.

App logo & UI design

Pickapal

App icon exploration, UI and launch visuals for a social app.

Logo design

Identities

Marks for construction, fitness, music and lifestyle brands.

Logo & branding

Happy Friday · Keenja

Packaging and identity for a corporate cookie service, and a logo for a sports-apparel company.

Band identities

Jinxy von D.ers · Wooldozer

Band logos carried onto stage, merch and apparel.

Illustration

Character & editorial

Packaging illustration and gig artwork.

Posters

Gig & event posters

Rock-scene posters, a tribute night and a live-show key art.

Contact

Open to creative-lead and art-direction roles, collaborations and a good conversation about games, teams and AI-powered creative workflows.